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December 14, 2012
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Morning River by dobz116 Morning River by dobz116
Took around 5 days from start to finish, thank you to everyone who left feedback. Please feel free to favorite, comment and critique!

Blender and ngPlant were used for modelling, Cycles for rendering. A total of 102,218,406 polygons were used. =P
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:iconsiritachi8599:
siritachi8599 Featured By Owner Feb 3, 2014  Student Digital Artist
Awesome! Meow :3 
Reply
:iconmasonblenderrender:
MasonBlenderRender Featured By Owner Oct 10, 2013  Hobbyist Digital Artist
Amazing! great lighting! the materials on everything are spot on.
Reply
:iconbjpentecost:
BJPentecost Featured By Owner May 1, 2013  Professional Digital Artist
WOW. I mean.... wow. How..... did you not crash Blender with that many polys!? O___O Very nice work. :)
Reply
:icondobz116:
dobz116 Featured By Owner May 5, 2013  Hobbyist Digital Artist
Thanks :) The scene certainly crashed Blender when I tried to render it on my NVIDIA GTX 460, had to use my CPU to render it.
Reply
:iconnosspeed64:
NOSspeed64 Featured By Owner Apr 30, 2013  Hobbyist Photographer
I have a question, how do you figure out how many polygons are in your scene in Blender, like I can see Tris, vert, and faces, but not poly count?
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:icondobz116:
dobz116 Featured By Owner Apr 30, 2013  Hobbyist Digital Artist
By polygon I mean face, so the face count is what I used. Since I used many particle systems, I had to manually calculate the total number of faces used across all the particle systems, as Blender only shows the number of faces visible in the viewport.
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:iconlaternamagica-studio:
wow, so real
Reply
:iconmariochaz:
Mariochaz Featured By Owner Dec 31, 2012  Hobbyist General Artist
reminds me far cry 3 paradise
Reply
:iconlance66:
Lance66 Featured By Owner Dec 27, 2012  Student Digital Artist
excellent work, this is photo-realism , outstanding quality work. :))
Reply
:iconrickisen:
rickisen Featured By Owner Dec 23, 2012
This could easily be passed of as a photo, Extremly realictic!

The only part that irritates my eyes alitle is where the water meets the shore. I think the sand
looks too wet on the opposing shore and a bit too dry on the closest shore.
Reply
:icondobz116:
dobz116 Featured By Owner Dec 24, 2012  Hobbyist Digital Artist
Thanks! The scene is far from perfect, I agree. I don't like to work on projects for too long, instead I try to keep starting new projects avoiding past mistakes (hence asking for criticism). I'll definitely look at more reference material next time :)
Reply
:iconaxel-redfield:
aXel-Redfield Featured By Owner Dec 23, 2012  Professional Digital Artist
This is so damn awesome and realistic.
Reply
:icondobz116:
dobz116 Featured By Owner Jan 2, 2013  Hobbyist Digital Artist
Thanks! (I saw your reply on BlenderArtists =P)
Reply
:icongorion103:
Gorion103 Featured By Owner Dec 22, 2012  Hobbyist Digital Artist
Wow, this is awesome.
Reply
:icontreflemeilleur:
TrefleMeilleur Featured By Owner Dec 20, 2012  Student Filmographer
Wow you've done a good job with the foreground !

Nice Job !
Reply
:icongreenrainbowdrinker:
GreenRainbowDrinker Featured By Owner Dec 19, 2012  Hobbyist Digital Artist
The final result is amazing!
Reply
:iconjoky153:
Joky153 Featured By Owner Dec 19, 2012  Hobbyist Digital Artist
wow great , i swear its look like a skyrim ! :-)
Reply
:icondobz116:
dobz116 Featured By Owner Dec 24, 2012  Hobbyist Digital Artist
Thanks! I've had Skyrim in my Steam library for a year now and still haven't finished the main story quests =P
Reply
:iconjoky153:
Joky153 Featured By Owner Dec 24, 2012  Hobbyist Digital Artist
:D its RPG for very looong looong time ... i play it 250 hours and then stop it , maybe in future i go continued it
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:icondobz116:
dobz116 Featured By Owner Dec 19, 2012  Hobbyist Digital Artist
Thanks for the feedback everyone, I've taken it all into consideration and am calling the scene complete after I do a final 1920x1080 render. There's still a lot of room for improvement, but it's healthier to start on a new project. :)
Reply
:iconjpb06:
jpb06 Featured By Owner Dec 18, 2012  Professional Digital Artist
Almost Vue quality (revisit this image when Cycles will have volumetrics).
Reply
:icondobz116:
dobz116 Featured By Owner Dec 24, 2012  Hobbyist Digital Artist
Thanks! Haha yes, god rays would look great in a scene like this. :)
Reply
:iconkitsunebr:
kitsunebr Featured By Owner Dec 18, 2012
amazing work!
Reply
:icontreflemeilleur:
TrefleMeilleur Featured By Owner Dec 17, 2012  Student Filmographer
I actualy love this !Great work!I hate the comments which stoped at : wow!So here's my critiques:I find the composition a little too regular at the bottom. it is all green without any highlight or variation.wthats why i fell the 3D, not the grass. :-)
Reply
:icondobz116:
dobz116 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Thanks haha, yes I do prefer feedback which explores the areas that need improvement. I do agree that my older WIPs had more highlights in the foreground, I'll tweak around with the shadows a bit. :)
Reply
:iconkoppknakka:
KoppKnakka Featured By Owner Dec 17, 2012
absolutly awesome
Reply
:icondobz116:
dobz116 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Thanks, still not happy with it myself though, I'd like the image to tell more of a story.
Reply
:iconjilta:
jilta Featured By Owner Dec 17, 2012  Professional Digital Artist
I don't really think the rocks are teh problem, maybe I'd add some wet tasting texture un the two sides of the river, merging them with the water and making they seem more natural.
The only link I can give you to obtain this effect is the second part of the tunnel tutorial by andrew price (the one dedicated to the textures):

[link]

The effect you can obtain is something similar to the floor of the tunnel you can see from my deviation here:

[link]

and it's not so difficult...

compliments for the work
Reply
:icondobz116:
dobz116 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Thanks, I already have a wet effect on the river banks, perhaps it's a bit too subtle?
Reply
:iconjilta:
jilta Featured By Owner Dec 18, 2012  Professional Digital Artist
yes you can increase that a bit, with so e puddle or swamps, great work anyway
Reply
:icongraphixs6:
GraphixS6 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
But, but.... How?!
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:icondobz116:
dobz116 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Hundreds of thousands of particles which take too long to render! =P
Reply
:iconabedbaayoun:
AbedBaayoun Featured By Owner Dec 17, 2012  Professional Artist
very nice greenery and foliage and very good water material the lighting is good but if i had something to say about this render is for the rocks the model is fine but the scattering is too mechanic and the material is maybe too glossy , try making the rocks sink more into the ground and change the scatter parameters, great scene overall, thumbs up.
Reply
:icondobz116:
dobz116 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Thanks, I'll keep experimenting with the rocks. I agree that they look a little off, might try manually placing them :)
Reply
:iconfobok:
Fobok Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Wow. When I saw the picture I was expecting it to have been done in Vue, but to do this in Blender, that's amazing.
Reply
:icondobz116:
dobz116 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Blender's particle system allows you to do some pretty cool things. It's also nice how the scene doesn't even need a gigabyte of memory to render, since it can make instances of the models.
Reply
:iconsolacen:
Solacen Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Thumbs up from a fellow Blender user :)
Reply
:icondobz116:
dobz116 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Thanks :). You're a fellow Australian as well I see =P

This scene was kind of inspired by the flora here, might be a little hard to tell with my quirky plant modelling skills.
Reply
:iconartkalev:
artkalev Featured By Owner Dec 17, 2012  Student Digital Artist
the lightning mood is very good :thumbsup:
Reply
:icondobz116:
dobz116 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Thanks, I went for a sunny morning look, seems to really bring out the translucent materials :)
Reply
:iconsdmd:
SDMD Featured By Owner Dec 17, 2012
i use max myself but i think i am not going to buy any other version of max... use blender instead :)
Reply
:iconendlessillusionx:
Endlessillusionx Featured By Owner Dec 17, 2012  Professional Digital Artist
Damn man i cant even express my feelings for this in words so all i can say is good work lol.
Reply
:icondobz116:
dobz116 Featured By Owner Dec 17, 2012  Hobbyist Digital Artist
Thanks, I'm slowly finishing it =P
Reply
:iconendlessillusionx:
Endlessillusionx Featured By Owner Dec 17, 2012  Professional Digital Artist
Yeah man this is going to be great.
Reply
:iconj-the-ninja:
J-the-Ninja Featured By Owner Dec 15, 2012  Professional Digital Artist
:O The final version will be 1920x1080, right? :)

One thing you might want to try is adding a "wet map" along the bank, at the waterline. You can texture paint a black/white mask between the wet/dry areas just above the waterline and under the water, then use it to drive a mix shader between your normal dirt shader and a darker version of the dirt. Gives a nice little extra touch.

Also, it seems a little misty? Is that just the lighting, or did you add an effect for that?
Reply
:icondobz116:
dobz116 Featured By Owner Dec 15, 2012  Hobbyist Digital Artist
Yup, it will be 1920x1080. I've been rendering at 1280x720 because the scene can't fit in my GPU memory (not surprising =P) and it takes a bit of time on my CPU.

Wet map idea is great, will definitely have a play around with it.

And yes, I added the mist in the compositor using the Z channel and a few nodes.
Reply
:iconbryce-z:
bryce-z Featured By Owner Dec 14, 2012  Hobbyist General Artist
Looks awesome, leaves on the trees are following a pretty realistic pattern. Might benefit to have a little more diversity among the ground cover plants (like grass intermixed patches) but the current still looks great.
Reply
:icondobz116:
dobz116 Featured By Owner Dec 14, 2012  Hobbyist Digital Artist
Thanks, added a dry leaf ground cover to go with the clovers for the next WIP.
Reply
:iconvickym72:
VickyM72 Featured By Owner Dec 14, 2012  Hobbyist Digital Artist
Looking great! :clap:
Reply
:icondobz116:
dobz116 Featured By Owner Dec 16, 2012  Hobbyist Digital Artist
Thanks :)
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