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Submitted on
December 14, 2012
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Morning River by dobz116 Morning River by dobz116
Took around 5 days from start to finish, thank you to everyone who left feedback. Please feel free to favorite, comment and critique!

Blender and ngPlant were used for modelling, Cycles for rendering. A total of 102,218,406 polygons were used. =P
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:iconsiritachi8599:
siritachi8599 Featured By Owner Feb 3, 2014  Student Digital Artist
Awesome! Meow :3 
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:iconmasonblenderrender:
MasonBlenderRender Featured By Owner Oct 10, 2013  Hobbyist Digital Artist
Amazing! great lighting! the materials on everything are spot on.
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:iconbjpentecost:
BJPentecost Featured By Owner May 1, 2013  Professional Digital Artist
WOW. I mean.... wow. How..... did you not crash Blender with that many polys!? O___O Very nice work. :)
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:icondobz116:
dobz116 Featured By Owner May 5, 2013  Hobbyist Digital Artist
Thanks :) The scene certainly crashed Blender when I tried to render it on my NVIDIA GTX 460, had to use my CPU to render it.
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:iconnosspeed64:
NOSspeed64 Featured By Owner Apr 30, 2013  Hobbyist Photographer
I have a question, how do you figure out how many polygons are in your scene in Blender, like I can see Tris, vert, and faces, but not poly count?
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:icondobz116:
dobz116 Featured By Owner Apr 30, 2013  Hobbyist Digital Artist
By polygon I mean face, so the face count is what I used. Since I used many particle systems, I had to manually calculate the total number of faces used across all the particle systems, as Blender only shows the number of faces visible in the viewport.
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:iconlaternamagica-studio:
wow, so real
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:iconmariochaz:
Mariochaz Featured By Owner Dec 31, 2012  Hobbyist General Artist
reminds me far cry 3 paradise
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:iconlance66:
Lance66 Featured By Owner Dec 27, 2012  Student Digital Artist
excellent work, this is photo-realism , outstanding quality work. :))
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:iconrickisen:
rickisen Featured By Owner Dec 23, 2012
This could easily be passed of as a photo, Extremly realictic!

The only part that irritates my eyes alitle is where the water meets the shore. I think the sand
looks too wet on the opposing shore and a bit too dry on the closest shore.
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