By polygon I mean face, so the face count is what I used. Since I used many particle systems, I had to manually calculate the total number of faces used across all the particle systems, as Blender only shows the number of faces visible in the viewport.
Thanks! The scene is far from perfect, I agree. I don't like to work on projects for too long, instead I try to keep starting new projects avoiding past mistakes (hence asking for criticism). I'll definitely look at more reference material next time
Thanks for the feedback everyone, I've taken it all into consideration and am calling the scene complete after I do a final 1920x1080 render. There's still a lot of room for improvement, but it's healthier to start on a new project.
I actualy love this !Great work!I hate the comments which stoped at : wow!So here's my critiques:I find the composition a little too regular at the bottom. it is all green without any highlight or variation.wthats why i fell the 3D, not the grass.
I don't really think the rocks are teh problem, maybe I'd add some wet tasting texture un the two sides of the river, merging them with the water and making they seem more natural. The only link I can give you to obtain this effect is the second part of the tunnel tutorial by andrew price (the one dedicated to the textures):
very nice greenery and foliage and very good water material the lighting is good but if i had something to say about this render is for the rocks the model is fine but the scattering is too mechanic and the material is maybe too glossy , try making the rocks sink more into the ground and change the scatter parameters, great scene overall, thumbs up.
One thing you might want to try is adding a "wet map" along the bank, at the waterline. You can texture paint a black/white mask between the wet/dry areas just above the waterline and under the water, then use it to drive a mix shader between your normal dirt shader and a darker version of the dirt. Gives a nice little extra touch.
Also, it seems a little misty? Is that just the lighting, or did you add an effect for that?
Looks awesome, leaves on the trees are following a pretty realistic pattern. Might benefit to have a little more diversity among the ground cover plants (like grass intermixed patches) but the current still looks great.